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![]() ![]() One way to achieve this is to exchange inputs for all players over the network, only execution a frame of gameplay logic when all players have received all the inputs from their peers. With full determinism, the game is guaranteed to play out the same way on all players computers if we simply feed them the same inputs. ![]() ![]() Rollback networking is designed to be integrated into a fully deterministic peer-to-peer engine. ![]()
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